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AI Insights · Timothy · July 2021

Top 5 Third Person Games on iOS in Denmark Q2 2021

Explore the performance of the top 5 third-person games on iOS in Denmark during Q2 2021, with insights into their weekly downloads, revenue, and active users.

Top 5 Third Person Games on iOS in Denmark Q2 2021

In the second quarter of 2021, the top five third-person games on iOS in Denmark showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here's an overview of how each app fared during this period, based on data from Sensor Tower.

Hair Challenge by Rollic Games saw its weekly downloads peak early in the quarter with 17.9K in mid-April, followed by a gradual decline to approximately 4.9K by the end of June. Weekly active users followed a similar trend, starting from 18K in mid-April and decreasing to around 21.6K by the end of June. The game's weekly revenue was minimal, peaking at a modest $10 in mid-June.

Fashion Battle - Dress up game from APPS TEKNOLOJI ANONIM SIRKETI experienced an initial surge in weekly downloads, reaching 6.9K at the end of May, but then dropped to 3.9K by the last week of June. Despite the download decline, weekly active users saw a notable increase, peaking at 13.1K in the first week of June before settling at 8.9K by the end of the month. The game generated steady weekly revenue, with a peak of $15 in the third week of June.

Animal Transform:Epic Race 3D by HippoTap, LLC had a significant increase in weekly downloads in early May, hitting 10.5K, but this declined sharply to 1.7K by the end of June. Weekly active users mirrored this pattern, peaking at 9.5K in early May and dropping to around 2.3K by the end of June.

Bag to Fit from Voodoo saw a dramatic rise in weekly downloads, reaching 9.7K in mid-June, before tapering off to 6.6K by the end of the month. Weekly active users also saw growth, peaking at 15.4K in the third week of June. The game’s weekly revenue peaked at $28 in the last week of June.

Makeover Run by MOONEE PUBLISHING LTD had a steady increase in weekly downloads, reaching 6.2K in mid-May, but then fluctuated, ending the quarter with 3.3K. Weekly active users peaked at 8.3K in mid-May and maintained a stable performance around 6.8K by the end of June. The game saw its highest weekly revenue of $33 in mid-June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021